
This is the developed version of view 3 with a bit facade around and less perspective. I'll start to do the line drawing if this view is ok.
AA INTERMEDIATE UNIT 6
2. Same cut as the first one but viewing more from right front. Stronger sense of perspective view. The space for car to go at ground floor is clearer(it's the widest way between 2 profiles in the middle).



Top one is the way how I will apply void to the Black Box. 

The top one is a development from the bottom one to bring back the element of going from one side and shifting to another within the shop. Where ive highlighted blue (underneath the landing) on the 2nd drawing could be an entrance to the open kitchen where the Patisserie staffs could get in and out. And the strips do not go right up to the ceiling but merge into one surface.
Here is a update of the proposal, i'm currently stackbounding the layers. Taking quite a long but hopefully will be done for tmr's tutorial. Once it will be done I will built some models. Since I would like the 1/200 to be a nice ending model (not a study one), i think i will do portion of the site at a 1/100 scale, as studies to improve after the 1/200. So the idea for friday would be to have several models and the strategic drawing and section far advanced. What do you think?



the initial skin is a series of brick facets with openings (marked in blue) between facets to let light inside
in elevation, the facets peel away to create the openings much in the same way as the interior quetta bond peels away to create an intermediate space between the two layers of the wall
having built this model, I am starting to understand better the issues discussed at my tutorial of how the skin shouldn't be one element pasted onto the building but rather something that shifts between floors and overlaps to bring some of the interior vocabulary of the 'intermediate space' towards the façade.
Here is a model with which I'm showing how the existing topographical changes are used and emphasized in the proposal. There are 4 blue layers representing each level of entrances in the department store, each entrance being attached to a street and its topography. (I know that the real highs are not as marked as on the model but the model is almost more diagramatic).