the FOIL series come from the camouflage drawing but energize 2D to 3D and bring spacial qualities. There are two logic lines I am following to achieve -variation from none-. The first is deformation of the simple regular 2d form to 3d object by ways of extrusion(may following with rotation or other methods). the Second logic is the variation of organization(grouping and make-ups, smooth of the passes, re-function of grouping elements) which will be explore in later models.
this model is quite a starting one. there are some interesting effects internally but hard to record due to the scale. and it is worth to follow with some exploration from this model. Yes, the ORIENTATION is important. or may call it THE ORIENTATION OF GROUPING/MUNBERING some members(with some deformation as well such as scale, rotation) to achieve variation spaces(by grouping up single elements) with in the whole.
Ruo- These look like very interesting models as they can be oriented differently. They were obviously evolved from the 2d pattern but it is interesting to see how spaces have been formed internally, when viewed from above. Thinking back to the 2d pattern how can further models explore the perception of depth.... can the material be patterned or can the angles and depth of recesses be further varied or modulated? How does the materiality affect the model... could additional, reflective elements be added instead to give the perception of spaces that aren't actually there? Thanks for posting- Jonathan
Another thought- can you push some of the principles in the first model- changing the tone or colour of the faces to give the illusion of depth or shifts in direction by giving the illusion of shifting faces? Jonathan
Camouflage is the blog for Intermediate Unit 6 at the Architectural Association School of Architecture, taught by Jonathan Dawes, Dagobert Bergmans and Fumiko Kato
Click below to view unit texts, student and tutor posts and collective projects alongside links and unit history.
4 comments:
the FOIL series come from the camouflage drawing but energize 2D to 3D and bring spacial qualities. There are two logic lines I am following to achieve -variation from none-. The first is deformation of the simple regular 2d form to 3d object by ways of extrusion(may following with rotation or other methods). the Second logic is the variation of organization(grouping and make-ups, smooth of the passes, re-function of grouping elements) which will be explore in later models.
this model is quite a starting one. there are some interesting effects internally but hard to record due to the scale. and it is worth to follow with some exploration from this model. Yes, the ORIENTATION is important. or may call it THE ORIENTATION OF GROUPING/MUNBERING some members(with some deformation as well such as scale, rotation) to achieve variation spaces(by grouping up single elements) with in the whole.
Ruo- These look like very interesting models as they can be oriented differently. They were obviously evolved from the 2d pattern but it is interesting to see how spaces have been formed internally, when viewed from above. Thinking back to the 2d pattern how can further models explore the perception of depth.... can the material be patterned or can the angles and depth of recesses be further varied or modulated? How does the materiality affect the model... could additional, reflective elements be added instead to give the perception of spaces that aren't actually there? Thanks for posting- Jonathan
Another thought- can you push some of the principles in the first model- changing the tone or colour of the faces to give the illusion of depth or shifts in direction by giving the illusion of shifting faces? Jonathan
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