Showing posts with label facade. Show all posts
Showing posts with label facade. Show all posts

Saturday, 15 May 2010

preliminary skin sketch model +new ideas

the initial skin is a series of brick facets with openings (marked in blue) between facets to let light inside
in elevation, the facets peel away to create the openings much in the same way as the interior quetta bond peels away to create an intermediate space between the two layers of the wall


viewed frontally from carnaby street, one doesn't see the openings in the façade, only the facets that mask the perception of depth


viewed obliquely along beak street, the façade begins to open up and the depth of different facets can be understood (or not depending on the surface grain of the brick pattern for each facet) and the gaps between facets begin to be understood creating a more changeable experience of the surface like some of my foil models.

having built this model, I am starting to understand better the issues discussed at my tutorial of how the skin shouldn't be one element pasted onto the building but rather something that shifts between floors and overlaps to bring some of the interior vocabulary of the 'intermediate space' towards the façade.

My next step will be to model this new façade in 3d but do you think it is worth building another paper physical model or rather go back to exploring in section how the new façade can interact with the adjacent spaces and then make some decisions after that?

I think once I model the new façade in 3d and am happier with the nature of the spaces behind it, I could start to think about the brick pattern grain and how that can be unwrapped and rewrapped onto the façade - similar to the process used when making my foil models?

Sunday, 7 March 2010

Brick Options for 3d Printing

option1: brick size the same as Tate Modern extension, converging on either side, projecting and receding illusions
option 2: brick size the same as Tate Modern extension, converging on either side, projecting and receding illusions, multiple layers
option 3: standard brick size, varying angles of brick to create texture
option 4: standard brick, notched intersection of facets to avoid making 'special' bricks

option 5: standard brick, notched intersection of facets, varying bond spacing to create illusions of depth and counterdepth

please give feedback on which models should be printed on Monday and how they should be modified (if necessary). So far I think models 1, 3 and 5 should be printed although 3 seems too haphazard and too small a fragment as it currently exists.

please also advise on scale. I thought of printing at 1:50 but in the case of option 5, this scale may be too small to be legible so it might have to be 1:20.

Friday, 5 March 2010

Noodle house in Tokyo (extracted from http://www.abitare.it/highlights/yufutoku-restaurant/)

ISSHO ARCHITECTS

Noodle Restaurant.

Located in central Tokyo, right around the corner from the major thoroughfare Meguro Street, is a ‘soba’ noodle shop, the owner’s residence situated above. The building has Machiya-style wooden louvers, invoking a traditional Japanese townhouse, but the depth of each louver is varied sequentially across the face. Regionally different patterns of light spill through the façade from the interior, allowing a gradual change of character at dawn, especially as viewed from the main street.





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